Daylight Factor
Calculation[LINK]
Table: Variables in Daylighting Calculations
Mathematical variable|Description|Units||FORTRAN variable
———————|———–|—–||—————- Eh,sky|Exterior horizontal
illuminance due to light from the sky|lux|GILSK
Eh,sun|Exterior horizontal illuminance due to light
from the sun|lux|GILSU dsky,
dsun|Interior illuminance factor due to sky, sun
related light|-|DFACSK, DFACSU| wsky,
wsun|Window luminance factor due to sky, sun
related light|cd/lm|SFACSK, SFACSU bsky,
bsun|Window background luminance factor due to sky,
sun related light|cd/lm|BFACSK, BFACSU N|Number of exterior
windows in a zone|-|NWD θsky,
φsky|Azimuth and altitude angles of a point in the
sky|radians|THSKY, PHSKY ψcs|Clear sky luminance
distribution|cd/m2|- ψts|Clear turbid
sky luminance distribution|cd/m2|-
ψis|Intermediate sky luminance
distribution|cd/m2|- ψos|Overcast sky
luminance distribution|cd/m2|-
φsun|Altitude angle of the sun|radians or
degrees|PHSUN γ|Angle between point in the sky and the sun; or
angle between vertical and ray from reference point to window
element|radians|G Lz|Sky zenith
luminance|cd/m2|ZENL m|Optical air mass of the
atmosphere|m|AM h|Building altitude|m|Elevation
Eh,k|Exterior horizontal illuminance for sky type
k|lux|- Nθ, Nφ|Number of azimuth,
altitude steps for sky integration||NTH, NPH
|Vector from zone origin to
reference point|m|RREF
|Vector from zone origin to window element|m|RWIN dΩ|Solid
angle subtended by window element|steradians|DOMEGA
Lw|Luminance of a window element as seen from
reference point|cd/m2|WLUMSK, WLUMSU
Lw,shade|Luminance of window element with shade in
place|cd/m2|WLUMSK, WLUMSU
dEh|Horizontal illuminance at reference point from
window element|lux|- dx, dy|Size of window element|m|DWX, DWY
D|Distance from reference point to window element|m|DIS
B|Angle between window element’s outward normal and ray from
reference point to window element|radians|-
|Unit vector from reference point
to window element|-|RAY
|Unit
vector normal to window element, pointing away from
zone|-|WNORM
|Unit vector
along window y-axis|-|W21
|Unit vector along window x-axis|-|W23 τvis|Glass
visible transmittance|-|TVISB L|Luminance of sky or
obstruction |cd/m2|ELUM, - ΦFW|Downgoing
luminous flux from a window|lm|FLFW– ΦCW|Upgoing
luminous flux from a window|lm|FLCW–
F1|First-reflected flux|lm|-
ρFW|Area-weighted reflectance of floor and upper
part of walls|-|SurfaceWindow%RhoFloorWall
ρCW|Area-weighted reflectance of ceiling and upper
part of walls|-|SurfaceWindow%RhoCeilingWall
Er|Average internally-reflected
illuminance|lux|EINTSK, EINTSU A|Total inside surface area of
a zone|m2|ATOT ρ|Area-weighted average reflectance
of zone interior surfaces|-|ZoneDaylight%AveVisDiffReflect θ,
φ|Azimuth and altitude angle of a sky or ground
element|radians|TH, PH L(θ,φ)|Luminance of sky or ground
element at (θ,φ)|cd/m2|HitPointLum–
Aw|Area of glazed part of
window|m2|Surface%Area β|Angle of incidence, at
center of window, of light from a sky or ground
element|radians|- T(β)|Glazing visible transmittance at
incidence angle β||TVISBR dΦinc|Luminous flux
incident on window from sky or ground element|lm|- dΦ|Luminous
flux from sky or ground element transmitted through
window|lm|- dΦFW, dΦCW|Luminous flux
from sky or ground element transmitted through window and
goind downwar, upward|lm|- θmin,
θmax|Azimuth angle integration
limits|radians|THMIN, THMAX φw|Window normal
altitude angle|radians|- Φsh,
Φunsh,|Transmitted flux through window with shade,
without shade|lm|- ΦCW,sh,
ΦFW,sh|Upgoing and downgoing portions of
transmitted flux through window with shade|lm|-
ΦCW,unsh, ΦFW,unsh|Upgoing and downgoing
portions of transmitted flux through window without shade|lm|-
f|Fraction of hemisphere seen by the inside of window that
lies above the window midplane|-|SurfaceWindow%FractionUpgoing
Φinc|Flux incident on glazing from direct sun|lm|-
fsunlit|Fraction of glazing that is sunlit
|-|SunLitFrac Φ|Transmitted flux from direct sun|-|-
Lsh|Luminance of window with
shade|cd/m2|- Lb|Window background
luminance|cd/m2|BLUM G|Discomfort glare
constant|-|GTOT Gi|Discomfort glare constant from
window i|-|- ω|Solid angle subtended by window with respect to
reference point|steradians|SolidAngAtRefPt Ω|Solid angle
subtended by window with respect to reference point, modified
to take direction of occupant view into
account|steradians|SolidAngAtRefPtWtd Nx,
Ny|Number of elements in x and y direction that
window is divided into for glare calculation|-|NWX, NWY
p(xR, yR)|Position factor for horizontal
and vertical displacement ratios xR and
yR|-|DayltgGlarePositionFactor
pH|Hopkinson position
factor|-|DayltgGlarePositionFactor Lb|Window
background luminance|cd/m2|BLUM
Eb|Illuminance on window background|lm|-
Er|Total internally-reflected component of daylight
illuminance|lm|- Es|Illuminance
setpoint|lm|IllumSetPoint GI|Glare
index|-|GLINDX
There are three types of daylight factors: interior
illuminance factors, window luminance factors, and window
background luminance factors. To calculate these factors the
following steps are carried out for each hourly sun position
on the sun paths for the design days and for representative
days during the simulation run period:
Calculate exterior horizontal daylight illuminance from sky
and sun for standard (CIE) clear and overcast skies.
Calculate interior illuminance, window luminance and window
background luminance for each window/reference-point
combination, for bare and for shaded window conditions (if a
shading device has been specified), for overcast sky and for
standard clear sky.
Divide by exterior horizontal illuminance to obtain
daylight factors.
Interior Illuminance
Components[LINK]
To calculate daylight factors, daylight incident on a
window is separated into two components: (1) light that
originates from the sky and reaches the window
directly or by reflection from exterior surfaces; and (2)
light that originates from the sun and reaches the
window directly or by reflection from exterior surfaces. Light
from the window reaches the workplane directly or via
reflection from the interior surfaces of the room.
For fixed sun position, sky condition (clear or overcast)
and room geometry, the sky-related interior daylight will be
proportional to the exterior horizontal illuminance,
Eh,sky, due to light from the sky.
Similarly, the sun-related interior daylight will be
proportional to the exterior horizontal solar illuminance,
Eh,sun.
Daylight Factors[LINK]
The following daylight factors are calculated:
For a daylit zone with N windows these six
daylight factors are calculated for each of the following
combinations of reference point, window,
sky-condition/sun-position and shading device:
Sky Luminance
Distributions[LINK]
The luminance distribution of the sky is represented as a
superposition of four standard CIE skies using the approach
described in (Perez et al. 1990). The standard skies are as
follows.
The clear sky luminance distribution has the form (Kittler,
1965; CIE, 1973)
Here, Lz is the zenith luminance (i.e.,
the luminance of the sky at a point directly overhead). In the
calculation of daylight factors, which are ratios of interior
and exterior illumination quantities that are both
proportional to Lz, the zenith luminance
cancels out. For this reason we will use
Lz = 1.0 for all sky luminance
distributions.
The various angles, which are defined in the building
coordinate system, are shown in Figure 48. The angle,
γ, between sun and sky element is given by
The general characteristics of the clear-sky luminance
distribution are a large peak near the sun; a minimum at a
point on the other side of the zenith from the sun, in the
vertical plane containing the sun; and an increase in
luminance as the horizon is approached.
Clear Turbid Sky[LINK]
The clear turbid sky luminance distribution has the form
[Matsuura, 1987]
The intermediate sky luminance distribution has the form
[Matsuura, 1987]
where

The overcast sky luminance distribution has the form [Moon
& Spencer, 1942]
Unlike the clear sky case, the overcast sky distribution
does not depend on the solar azimuth or the sky azimuth. Note
that at fixed solar altitude the zenith (
) is three times brighter than the
horizon (
).
Direct Normal Solar
Illuminance[LINK]
For purposes of calculating daylight factors associated
with beam solar illuminance, the direct normal solar
illuminance is taken to be 1.0 W/m2. The actual
direct normal solar illuminance, determined from direct normal
solar irradiance from the weather file and
empirically-determined luminious efficacy, is used in the
time-step calculation.
Exterior Horizontal
Illuminance[LINK]
The illuminance on an unobstructed horizontal plane due to
diffuse radiation from the sky is calculated for each of the
four sky types by integrating over the appropriate sky
luminance distribution:
where k = cs, ts, is or
os. The integral is evaluated as a double
summation:
where
and
were found to give a
accuracy in the calculation of
.
Direct
Component of Interior Daylight Illuminance[LINK]
The direct daylight illuminance at a reference point from a
particular window is determined by dividing the window into an
x-y grid and finding the flux reaching the reference point
from each grid element. The geometry involved is shown in
Figure 57. The horizontal illuminance at the reference point,
, due to a window element
is
where Lw is the luminance of the window
element as seen from the reference point.
The subtended solid angle is approximated by
where
CosB is found from
where
Equation becomes exact as
and is accurate to better than about 1% for
.
The net illuminance from the window is obtained by summing
the contributions from all the window elements:
In performing the summation, window elements that lie below
the workplane (
) are omitted
since light from these elements cannot reach the workplane
directly.
Unshaded Window[LINK]
For the unshaded window case, the luminance of the window
element is found by projecting the ray from reference point to
window element and determining whether it intersects the sky
or an exterior obstruction such as an overhang. If L
is the corresponding luminance of the sky or obstruction, the
window luminance is
where
is the visible
transmittance of the glass for incidence angle B.
Exterior obstructions are generally opaque (like fins,
overhangs, neighboring buildings, and the building’s own wall
and roof surfaces) but can be transmitting (like a tree or
translucent awning). Exterior obstructions are assumed to be
non-reflecting. If Lsky is the sky
luminance and obs is the transmittance of
the obstruction (assumed independent of incidence angle), then
L = Lskyobs. Interior
obstructions are assumed to be opaque (obs
= 0).
Shaded Window[LINK]
For the window-plus-shade case the shade is assumed to be a
perfect diffuser, i.e., the luminance of the shade is
independent of angle of emission of light, position on shade,
and angle of incidence of solar radiation falling on the
shade. Closely-woven drapery fabric and translucent roller
shades are closer to being perfect diffusers than Venetian
blinds or other slatted devices, which usually have
non-uniform luminance characteristics.
The calculation of the window luminance with the shade in
place, Lw,sh, is described in [Winkelmann,
1983]. The illuminance contribution at the reference point
from a shaded window element is then given by Eq. (152) with
.
Internally-Reflected
Component of Interior Daylight Illuminance[LINK]
Daylight reaching a reference point after reflection from
interior surfaces is calculated using the split-flux
method [Hopkinson et al., 1954], [Lynes, 1968]. In this method
the daylight transmitted by the window is split into two
parts—a downward-going flux,
(lumens), which falls on the floor and portions of the walls
below the imaginary horizontal plane passing through the
center of the window (window midplane), and an
upward-going flux,
, that
strikes the ceiling and portions of the walls above the window
midplane. A fraction of these fluxes is absorbed by the room
surfaces. The remainder, the first-reflected flux,
F1, is approximated by
where ρFW is the area-weighted average
reflectance of the floor and those parts of the walls below
the window midplane, and ρCW is the
area-weighted average reflectance of the ceiling and those
parts of the walls above the window midplane.
To find the final average internally-reflected illuminance,
Er, on the room surfaces (which in this
method is uniform throughout the room) a flux balance is used.
The total reflected flux absorbed by the room surfaces (or
lost through the windows) is AEr(1-ρ),
where A is the total inside surface area of the
floor, walls, ceiling and windows in the room, and ρ
is the area-weighted average reflectance of the room surfaces,
including windows. From conservation of energy
or
This procedure assumes that the room behaves like an
integrating sphere with perfectly diffusing interior surfaces
and with no internal obstructions. It therefore works best for
rooms that are close to cubical in shape, have matte surfaces
(which is usually the case), and have no internal partitions.
Deviations from these conditions, such as would be the case
for rooms whose depth measured from the window-wall is more
than three times greater than ceiling height, can lead to
substantial inaccuracies in the split-flux calculation.
Transmitted Flux
from Sky and Ground[LINK]
The luminous flux incident on the center of the window from
a luminous element of sky or ground at angular position
, of luminance
, and subtending a solid angle
is
The transmitted flux is
where T(β) is the window transmittance for light
at incidence angle β. This transmittance depends on
whether or not the window has a shade.
For an unshaded window the total downgoing transmitted flux
is obtained by integrating over the part of the exterior
hemisphere seen by the window that lies above the window
midplane. This gives
The upgoing flux is obtained similarly by integrating over
the part of the exterior hemisphere that lies below the window
midplane:
where
is the angle the
window outward normal makes with the horizontal plane.
For a window with a diffusing shade the total transmitted
flux is
The downgoing and upgoing portions of this flux are
where f, the fraction of the hemisphere seen by
the inside of the window that lies above the window midplane,
is given by
For a vertical window (
)
the up- and down-going transmitted fluxes are equal:
.
For a horizontal skylight (
):
The limits of integration of θ in Equations (153),
(154) and (155) depend on
.
From [Figure 12 - Winkelmann, 1983] we have
which gives
Thus
Transmitted Flux
from Direct Sun[LINK]
The flux incident on the window from direct sun is
The transmitted flux is
where T is the net transmittance of the window glazing
(plus shade, if present).
For an unshaded window all of the transmitted flux is
downward since the sun always lies above the window midplane.
Therefore
For a window with a diffusing shade
Luminance of Shaded
Window[LINK]
The luminance of a shaded window is determined at the same
time that the transmitted flux is calculated. It is given
by
Daylight Discomfort
Glare[LINK]
The discomfort glare at a reference point due to luminance
contrast between a window and the interior surfaces
surrounding the window is given by [Hopkinson, 1970] and
[Hopkinson, 1972]:
where
G = discomfort glare constant
Lw = average luminance of the window as
seen from the reference point
Ω = solid angle subtended by window, modified to
take direction of occupant view into account
Lb = luminance of the background area
surrounding the window
By dividing the window into Nx by
Ny rectangular elements, as is done for
calculating the direct component of interior illuminance, we
have
where Lw(i,j) is the luminance of
element (i,j) as seen from the reference point.
Similarly,
where dω(i,j) is the solid angle subtended by
element (i,j) with respect to the reference
point.
The modified solid angle is
where p is a “position factor” [Petherbridge &
Longmore, 1954] that accounts for the decrease in visual
excitation as the luminous element moves away from the line of
sight. This factor depends on the horizontal and vertical
displacement ratios, xR and
yR (Figure 58), given by
where
The factor p can be obtained from graphs given in
[Petherbridge & Longmore, 1954] or it can be calculated
from tabulated values of pH, the Hopkinson
position factor [Hopkinson, 1966], since
. The values resulting from the
latter approach are given in Table 24. Interpolation of this
table is used in EnergyPlus to evaluate p at
intermediate values of xR and
yR.
Position factor for glare calculation
| xR:
Horizontal Displacement Factor |
| 0 |
| yR: |
| 0.5 |
| 1.0 |
| 1.5 |
| 2.0 |
| >2.0 |
The background luminance is
where ρb~~is approximated by the
average interior surface reflectance of the entire room
and
where Er is the total
internally-reflected component of daylight illuminance
produced by all the windows in the room and
Es is the illuminance setpoint at the
reference point at which glare is being calculated. A precise
calculation of Eb is not required since
the glare index (see next section) is logarithmic. A factor of
two variation in Eb generally produces a
change of only 0.5 to 1.0 in the glare index.
The net daylight glare at a reference point due to all of
the windows in a room is expressed in terms of a glare
index given by
where Gi is the glare constant at the
reference point due to the ith^^window
Daylight Factor Calculation[LINK]
Table: Variables in Daylighting Calculations
Mathematical variable|Description|Units||FORTRAN variable ———————|———–|—–||—————- Eh,sky|Exterior horizontal illuminance due to light from the sky|lux|GILSK Eh,sun|Exterior horizontal illuminance due to light from the sun|lux|GILSU dsky, dsun|Interior illuminance factor due to sky, sun related light|-|DFACSK, DFACSU| wsky, wsun|Window luminance factor due to sky, sun related light|cd/lm|SFACSK, SFACSU bsky, bsun|Window background luminance factor due to sky, sun related light|cd/lm|BFACSK, BFACSU N|Number of exterior windows in a zone|-|NWD θsky, φsky|Azimuth and altitude angles of a point in the sky|radians|THSKY, PHSKY ψcs|Clear sky luminance distribution|cd/m2|- ψts|Clear turbid sky luminance distribution|cd/m2|- ψis|Intermediate sky luminance distribution|cd/m2|- ψos|Overcast sky luminance distribution|cd/m2|- φsun|Altitude angle of the sun|radians or degrees|PHSUN γ|Angle between point in the sky and the sun; or angle between vertical and ray from reference point to window element|radians|G Lz|Sky zenith luminance|cd/m2|ZENL m|Optical air mass of the atmosphere|m|AM h|Building altitude|m|Elevation Eh,k|Exterior horizontal illuminance for sky type k|lux|- Nθ, Nφ|Number of azimuth, altitude steps for sky integration||NTH, NPH
|Vector from zone origin to
reference point|m|RREF
|Vector from zone origin to window element|m|RWIN dΩ|Solid
angle subtended by window element|steradians|DOMEGA
Lw|Luminance of a window element as seen from
reference point|cd/m2|WLUMSK, WLUMSU
Lw,shade|Luminance of window element with shade in
place|cd/m2|WLUMSK, WLUMSU
dEh|Horizontal illuminance at reference point from
window element|lux|- dx, dy|Size of window element|m|DWX, DWY
D|Distance from reference point to window element|m|DIS
B|Angle between window element’s outward normal and ray from
reference point to window element|radians|-
|Unit vector from reference point
to window element|-|RAY
|Unit
vector normal to window element, pointing away from
zone|-|WNORM
|Unit vector
along window y-axis|-|W21
|Unit vector along window x-axis|-|W23 τvis|Glass
visible transmittance|-|TVISB L|Luminance of sky or
obstruction |cd/m2|ELUM, - ΦFW|Downgoing
luminous flux from a window|lm|FLFW– ΦCW|Upgoing
luminous flux from a window|lm|FLCW–
F1|First-reflected flux|lm|-
ρFW|Area-weighted reflectance of floor and upper
part of walls|-|SurfaceWindow%RhoFloorWall
ρCW|Area-weighted reflectance of ceiling and upper
part of walls|-|SurfaceWindow%RhoCeilingWall
Er|Average internally-reflected
illuminance|lux|EINTSK, EINTSU A|Total inside surface area of
a zone|m2|ATOT ρ|Area-weighted average reflectance
of zone interior surfaces|-|ZoneDaylight%AveVisDiffReflect θ,
φ|Azimuth and altitude angle of a sky or ground
element|radians|TH, PH L(θ,φ)|Luminance of sky or ground
element at (θ,φ)|cd/m2|HitPointLum–
Aw|Area of glazed part of
window|m2|Surface%Area β|Angle of incidence, at
center of window, of light from a sky or ground
element|radians|- T(β)|Glazing visible transmittance at
incidence angle β||TVISBR dΦinc|Luminous flux
incident on window from sky or ground element|lm|- dΦ|Luminous
flux from sky or ground element transmitted through
window|lm|- dΦFW, dΦCW|Luminous flux
from sky or ground element transmitted through window and
goind downwar, upward|lm|- θmin,
θmax|Azimuth angle integration
limits|radians|THMIN, THMAX φw|Window normal
altitude angle|radians|- Φsh,
Φunsh,|Transmitted flux through window with shade,
without shade|lm|- ΦCW,sh,
ΦFW,sh|Upgoing and downgoing portions of
transmitted flux through window with shade|lm|-
ΦCW,unsh, ΦFW,unsh|Upgoing and downgoing
portions of transmitted flux through window without shade|lm|-
f|Fraction of hemisphere seen by the inside of window that
lies above the window midplane|-|SurfaceWindow%FractionUpgoing
Φinc|Flux incident on glazing from direct sun|lm|-
fsunlit|Fraction of glazing that is sunlit
|-|SunLitFrac Φ|Transmitted flux from direct sun|-|-
Lsh|Luminance of window with
shade|cd/m2|- Lb|Window background
luminance|cd/m2|BLUM G|Discomfort glare
constant|-|GTOT Gi|Discomfort glare constant from
window i|-|- ω|Solid angle subtended by window with respect to
reference point|steradians|SolidAngAtRefPt Ω|Solid angle
subtended by window with respect to reference point, modified
to take direction of occupant view into
account|steradians|SolidAngAtRefPtWtd Nx,
Ny|Number of elements in x and y direction that
window is divided into for glare calculation|-|NWX, NWY
p(xR, yR)|Position factor for horizontal
and vertical displacement ratios xR and
yR|-|DayltgGlarePositionFactor
pH|Hopkinson position
factor|-|DayltgGlarePositionFactor Lb|Window
background luminance|cd/m2|BLUM
Eb|Illuminance on window background|lm|-
Er|Total internally-reflected component of daylight
illuminance|lm|- Es|Illuminance
setpoint|lm|IllumSetPoint GI|Glare
index|-|GLINDX
Overview[LINK]
There are three types of daylight factors: interior illuminance factors, window luminance factors, and window background luminance factors. To calculate these factors the following steps are carried out for each hourly sun position on the sun paths for the design days and for representative days during the simulation run period:
Calculate exterior horizontal daylight illuminance from sky and sun for standard (CIE) clear and overcast skies.
Calculate interior illuminance, window luminance and window background luminance for each window/reference-point combination, for bare and for shaded window conditions (if a shading device has been specified), for overcast sky and for standard clear sky.
Divide by exterior horizontal illuminance to obtain daylight factors.
Interior Illuminance Components[LINK]
To calculate daylight factors, daylight incident on a window is separated into two components: (1) light that originates from the sky and reaches the window directly or by reflection from exterior surfaces; and (2) light that originates from the sun and reaches the window directly or by reflection from exterior surfaces. Light from the window reaches the workplane directly or via reflection from the interior surfaces of the room.
For fixed sun position, sky condition (clear or overcast) and room geometry, the sky-related interior daylight will be proportional to the exterior horizontal illuminance, Eh,sky, due to light from the sky. Similarly, the sun-related interior daylight will be proportional to the exterior horizontal solar illuminance, Eh,sun.
Daylight Factors[LINK]
The following daylight factors are calculated:
For a daylit zone with N windows these six daylight factors are calculated for each of the following combinations of reference point, window, sky-condition/sun-position and shading device:
Sky Luminance Distributions[LINK]
The luminance distribution of the sky is represented as a superposition of four standard CIE skies using the approach described in (Perez et al. 1990). The standard skies are as follows.
Clear Sky[LINK]
The clear sky luminance distribution has the form (Kittler, 1965; CIE, 1973)
Here, Lz is the zenith luminance (i.e., the luminance of the sky at a point directly overhead). In the calculation of daylight factors, which are ratios of interior and exterior illumination quantities that are both proportional to Lz, the zenith luminance cancels out. For this reason we will use Lz = 1.0 for all sky luminance distributions.
The various angles, which are defined in the building coordinate system, are shown in Figure 48. The angle, γ, between sun and sky element is given by
The general characteristics of the clear-sky luminance distribution are a large peak near the sun; a minimum at a point on the other side of the zenith from the sun, in the vertical plane containing the sun; and an increase in luminance as the horizon is approached.
Clear Turbid Sky[LINK]
The clear turbid sky luminance distribution has the form [Matsuura, 1987]
Intermediate Sky[LINK]
The intermediate sky luminance distribution has the form [Matsuura, 1987]
where
Overcast Sky[LINK]
The overcast sky luminance distribution has the form [Moon & Spencer, 1942]
Unlike the clear sky case, the overcast sky distribution does not depend on the solar azimuth or the sky azimuth. Note that at fixed solar altitude the zenith (
) is three times brighter than the
horizon (
).
Direct Normal Solar Illuminance[LINK]
For purposes of calculating daylight factors associated with beam solar illuminance, the direct normal solar illuminance is taken to be 1.0 W/m2. The actual direct normal solar illuminance, determined from direct normal solar irradiance from the weather file and empirically-determined luminious efficacy, is used in the time-step calculation.
Exterior Horizontal Illuminance[LINK]
The illuminance on an unobstructed horizontal plane due to diffuse radiation from the sky is calculated for each of the four sky types by integrating over the appropriate sky luminance distribution:
where k = cs, ts, is or os. The integral is evaluated as a double summation:
where
Direct Component of Interior Daylight Illuminance[LINK]
The direct daylight illuminance at a reference point from a particular window is determined by dividing the window into an x-y grid and finding the flux reaching the reference point from each grid element. The geometry involved is shown in Figure 57. The horizontal illuminance at the reference point,
, due to a window element
is
where Lw is the luminance of the window element as seen from the reference point.
The subtended solid angle is approximated by
where
CosB is found from
where
Equation becomes exact as
and is accurate to better than about 1% for
.
The net illuminance from the window is obtained by summing the contributions from all the window elements:
In performing the summation, window elements that lie below the workplane (
) are omitted
since light from these elements cannot reach the workplane
directly.
Unshaded Window[LINK]
For the unshaded window case, the luminance of the window element is found by projecting the ray from reference point to window element and determining whether it intersects the sky or an exterior obstruction such as an overhang. If L is the corresponding luminance of the sky or obstruction, the window luminance is
where
is the visible
transmittance of the glass for incidence angle B.
Exterior obstructions are generally opaque (like fins, overhangs, neighboring buildings, and the building’s own wall and roof surfaces) but can be transmitting (like a tree or translucent awning). Exterior obstructions are assumed to be non-reflecting. If Lsky is the sky luminance and obs is the transmittance of the obstruction (assumed independent of incidence angle), then L = Lskyobs. Interior obstructions are assumed to be opaque (obs = 0).
Shaded Window[LINK]
For the window-plus-shade case the shade is assumed to be a perfect diffuser, i.e., the luminance of the shade is independent of angle of emission of light, position on shade, and angle of incidence of solar radiation falling on the shade. Closely-woven drapery fabric and translucent roller shades are closer to being perfect diffusers than Venetian blinds or other slatted devices, which usually have non-uniform luminance characteristics.
The calculation of the window luminance with the shade in place, Lw,sh, is described in [Winkelmann, 1983]. The illuminance contribution at the reference point from a shaded window element is then given by Eq. (152) with
.
Internally-Reflected Component of Interior Daylight Illuminance[LINK]
Daylight reaching a reference point after reflection from interior surfaces is calculated using the split-flux method [Hopkinson et al., 1954], [Lynes, 1968]. In this method the daylight transmitted by the window is split into two parts—a downward-going flux,
(lumens), which falls on the floor and portions of the walls
below the imaginary horizontal plane passing through the
center of the window (window midplane), and an
upward-going flux,
, that
strikes the ceiling and portions of the walls above the window
midplane. A fraction of these fluxes is absorbed by the room
surfaces. The remainder, the first-reflected flux,
F1, is approximated by
where ρFW is the area-weighted average reflectance of the floor and those parts of the walls below the window midplane, and ρCW is the area-weighted average reflectance of the ceiling and those parts of the walls above the window midplane.
To find the final average internally-reflected illuminance, Er, on the room surfaces (which in this method is uniform throughout the room) a flux balance is used. The total reflected flux absorbed by the room surfaces (or lost through the windows) is AEr(1-ρ), where A is the total inside surface area of the floor, walls, ceiling and windows in the room, and ρ is the area-weighted average reflectance of the room surfaces, including windows. From conservation of energy
or
This procedure assumes that the room behaves like an integrating sphere with perfectly diffusing interior surfaces and with no internal obstructions. It therefore works best for rooms that are close to cubical in shape, have matte surfaces (which is usually the case), and have no internal partitions. Deviations from these conditions, such as would be the case for rooms whose depth measured from the window-wall is more than three times greater than ceiling height, can lead to substantial inaccuracies in the split-flux calculation.
Transmitted Flux from Sky and Ground[LINK]
The luminous flux incident on the center of the window from a luminous element of sky or ground at angular position
, of luminance
, and subtending a solid angle
is
The transmitted flux is
where T(β) is the window transmittance for light at incidence angle β. This transmittance depends on whether or not the window has a shade.
For an unshaded window the total downgoing transmitted flux is obtained by integrating over the part of the exterior hemisphere seen by the window that lies above the window midplane. This gives
The upgoing flux is obtained similarly by integrating over the part of the exterior hemisphere that lies below the window midplane:
where
is the angle the
window outward normal makes with the horizontal plane.
For a window with a diffusing shade the total transmitted flux is
The downgoing and upgoing portions of this flux are
where f, the fraction of the hemisphere seen by the inside of the window that lies above the window midplane, is given by
For a vertical window (
)
the up- and down-going transmitted fluxes are equal:
For a horizontal skylight (
):
The limits of integration of θ in Equations (153), (154) and (155) depend on
.
From [Figure 12 - Winkelmann, 1983] we have
which gives
Thus
Transmitted Flux from Direct Sun[LINK]
The flux incident on the window from direct sun is
The transmitted flux is
where T is the net transmittance of the window glazing (plus shade, if present).
For an unshaded window all of the transmitted flux is downward since the sun always lies above the window midplane. Therefore
For a window with a diffusing shade
Luminance of Shaded Window[LINK]
The luminance of a shaded window is determined at the same time that the transmitted flux is calculated. It is given by
Daylight Discomfort Glare[LINK]
The discomfort glare at a reference point due to luminance contrast between a window and the interior surfaces surrounding the window is given by [Hopkinson, 1970] and [Hopkinson, 1972]:
where
G = discomfort glare constant
Lw = average luminance of the window as seen from the reference point
Ω = solid angle subtended by window, modified to take direction of occupant view into account
Lb = luminance of the background area surrounding the window
By dividing the window into Nx by Ny rectangular elements, as is done for calculating the direct component of interior illuminance, we have
where Lw(i,j) is the luminance of element (i,j) as seen from the reference point.
Similarly,
where dω(i,j) is the solid angle subtended by element (i,j) with respect to the reference point.
The modified solid angle is
where p is a “position factor” [Petherbridge & Longmore, 1954] that accounts for the decrease in visual excitation as the luminous element moves away from the line of sight. This factor depends on the horizontal and vertical displacement ratios, xR and yR (Figure 58), given by
where
The factor p can be obtained from graphs given in [Petherbridge & Longmore, 1954] or it can be calculated from tabulated values of pH, the Hopkinson position factor [Hopkinson, 1966], since
. The values resulting from the
latter approach are given in Table 24. Interpolation of this
table is used in EnergyPlus to evaluate p at
intermediate values of xR and
yR.
The background luminance is
where ρb~~is approximated by the average interior surface reflectance of the entire room and
where Er is the total internally-reflected component of daylight illuminance produced by all the windows in the room and Es is the illuminance setpoint at the reference point at which glare is being calculated. A precise calculation of Eb is not required since the glare index (see next section) is logarithmic. A factor of two variation in Eb generally produces a change of only 0.5 to 1.0 in the glare index.
Glare Index[LINK]
The net daylight glare at a reference point due to all of the windows in a room is expressed in terms of a glare index given by
where Gi is the glare constant at the reference point due to the ith^^window
Documentation content copyright © 1996-2026 The Board of Trustees of the University of Illinois and the Regents of the University of California through the Ernest Orlando Lawrence Berkeley National Laboratory. All rights reserved. EnergyPlus is a trademark of the US Department of Energy.
This documentation is made available under the EnergyPlus Open Source License v1.0.